Last week was Spring break and we had this great opportunity of going and presenting in digiFAB conference in Boston about Biomimicry through one of my Sponsors TIES! Lots happened and I was excited to meet some great people in the field and had butterflies about my own talk. My excitement was doubled and butterflies gone with keynote speaker, Sherry Lassiter director of Fab Foundation, You can see her in picture below talking about different movements within Fab Foundation as well as the Fab network.
Dale Dougherty, then talked about Maker movements, I have been following Dale’s maker group (he runs the Make: which you can subscribe to) and was thrilled when he talked about “Autonomous Boat [that] Went from California to Hawaii and Beyond”. I read about this project when first published in Make: and was happy that the boat had been picked up by a ship in New Zealand and was in display there.
The 2 day conference was packed by amazing talks, I like to shortly go through few of them.
FAB City A 40 year goal from Barcelona to empower citizens to be creators of their own city; “locally self-sufficient and globally connected”. For me, it seemed as a society that doesn’t need a centralized governing body, but where citizens create materials based on their needs, recycle when possible and are connected to many more cities around the globe.
Tomas Diaz from FABCity also talked about the model and plans they have to reach this goal in Barcelona. he talked about POBLENOU where its supported by local and international community to become a FAB city.
Rachel Ignotofsky; Women in Science , and the importance of design and arts in our life, how arts influences our perceptions and why is it important to use it in our learning kits.
3D printes, bluedragon made with business in mind, where you can print 4 colors in one product, you can mix different colors into one or just use one at a time: FIREPRINT. If anyone wants to put money together to get one, I am in! Check out their case studies, from combating Zika to cosplay, you can do all!
Second day was nothing short of amazing talks as well, we first heard from Neil Gershenfeld, Director, MIT Center for Bits and Atoms, of his work on developing tools/processes for FABLAB, I did not see it coming where he talked about Nature! In below picture he was explaining how creating modules is similar to protein formation in our body.
He also talked about how we are moving to Ubiquitous and with these changes, how his lab is working on developing the tools, materials, to functional part.
And one of my favorites; Global Humanitarian Lab, talk by David Ott, Co-founder, Where they aim to bring FABKits (costing around < $10k) to refugee camps. David talked about what would be in the FABKits and how everything needs to be packed into container that could be transferred by 1 or 2 person. He talked about limitations, needs and potentials of these labs. He talked about makers/ people who need the opportunities we easily can access in our cities.
There was many more talks which I highly recommend attending. This year, there was an addition of having workshops and we had ours on Biomimicry in Artisan’s Asylum in Somerville. Another place to put in your places to go!
So What did we talk about! We talked on first day about Spiders and Ornilux, Tardigrades, Spikemoss and Stabilitech/Biomateria and How they relate to maker group! As we grow in FAB network and as we move toward FAB cities, Can we benefit from nature’s stories? Can we learn from 3.8 billion years of lessons? Our hope is to learn and make more sustainable decisions. Either in creating new FAB equipments, or materials used. We see a movement that will grow potentially in years to come and we want to instill biomimicry thinking in its foundation!
Biomimicry is a tool/discipline that can be used in many fields ranging from industrial design, architecture, engineering, math, and even computer science. Being from a graphic design background and practicing digital painting, I find myself struggling to find exactly where biomimicry fits within the digital aesthetics realm. Can a designer/artist practice digital arts in a biomimetic way, or are the digital arts just a good tool to perform and carry out biomimetic thinking within a digital space? Surely when you are 3D modeling a biomimetic building or product on your computer, you are aiding in the biomimetic design process, but the 3D modeling process itself isn’t the thing that is biomimetic, is it? Biomimicry, in root words terms, is the act of mimicking life. How literally should we take this? Is virtual reality a sort of biomimicry because it does just that; mimics life? Maybe it’s just a useful tool to aid in the design process. These are some of the things I hope to figure out in my studies, but I’m finding as I dig deeper that when approaching biomimicry with a digital aesthetics lens, that it’s not just about the design process and appearance, but also about how using digital tools can help learn or experience something in the natural world. It is possible that, like art, digital aesthetics is particularly useful to inspire, evoke emotions, and increase understanding using the natural world as a muse. Continue reading
Thanks for checking out our blog! My name is Derek Miller, and I’m going to be working with the MC2 STEM High School in Cleveland on integrating biomimicry into education. This is my first post here, and I’m excited to be a part of this amazing group! My interests revolve around biology, as well as the arts, so it’s my goal to add a designer and artist’s perspective on biomimicry. If you wish to know more about me, feel free to check out my Contributor Bios page.
Art, in a very broad perspective, is a type of reaction to the human experience, both of the artist and ultimately of all mankind. The artist interprets the things he/she has discovered and experienced, and puts them in a different form. Through this process, the natural world provides a great source of inspiration and the most abundant collection of reference material. Some of the oldest art in cave paintings is drawn as a response the world around us, so it’s no surprise that discoveries in science have played a major role in the subject matter of many art styles. One of the most prominent of these styles is that of Art Nouveau, dating from around 1890-1910. First landing major recognition at the Universal Exposition in Paris in 1900, this versatile style called out to many forms of media from architecture and sculpture to painting and decorative arts. Ornamental pattern played a significant role in Art Nouveau design, drawing from biological forms in microscopy and botany. Other sciences that influenced Art Nouveau included neurology, zoology, psychology, and the theory of evolution, along with many other scientific breakthroughs within the 19th century. One of such is the revolutionary breakthrough made by Louis Pasteur in 1860 when he observed that microorganisms were the cause of infectious diseases. This new technology led to the establishment of cell theory. This theory, introduced by German scientists, Matthias Jakob Schleiden and Theodor Schwann between 1838-1839, stated that all organic life was made up of the same basic unit, giving all living things a degree of connectedness that became a major theme within the Art Nouveau philosophy. Use of the microscope, a new way to look at the world, allowed artists to create abstract interpretations of microscopic forms such as cells, bacteria, and so on. An example of this can be found in the work of Ernst Haeckel (1834-1919). Haeckel was a zoologist that reported the findings of the Challenger Expedition (1873-1876), and is well known for his stylistic illustrations of the single-cell species of protozoa called Radiolaria. An example of this can be seen in Figure 1. Unfortunately, though well received by the public and the Art Nouveau movement, Haeckel was oftentimes ridiculed by the scientific community for his artistic freedom with his illustrations. Continue reading